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Heart of God: Registration
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I'm Murrin
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PostPosted: Wed Aug 08, 2012 5:08 pm    Post subject: Heart of God: Registration Reply with quote

It's time for anyone interested in playing Heart of God to step forward and present the character they'll be using.

As the rules state, these characters are Idols, worshipped as gods by the tribes that created them. After the Faith of their tribes caused them to awaken and become real, they set out to find a way to keep this power, and become true gods: So, they each came to the formerly-hidden land of the Heart of God.

As the game begins, each of you has recently arrived in the area with your followers, and begun to settle down for the long task of reaching the Heart.


Current Roster:
Jove
Shimonë
Aisha
Azathaerlth
Erd
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Last edited by I'm Murrin on Tue Aug 21, 2012 8:52 pm; edited 5 times in total
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PostPosted: Wed Aug 08, 2012 5:49 pm    Post subject: Reply with quote

I'm in!
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PostPosted: Wed Aug 08, 2012 7:24 pm    Post subject: Reply with quote

Hrmmmm let me see...
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PostPosted: Wed Aug 08, 2012 7:24 pm    Post subject: Reply with quote

Okay, what do I have to do?
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PostPosted: Wed Aug 08, 2012 7:27 pm    Post subject: Reply with quote

Not much right now. Familiarise yourself with the rules, and come up with a character you want to play. Since there's nothing like domains or specialisations, and the only stats are assigned by me, you don't really need to provide me with more than your idol's name, though if you want to fill in more you can.
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PostPosted: Wed Aug 08, 2012 11:20 pm    Post subject: Reply with quote

I'm in.
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PostPosted: Thu Aug 09, 2012 12:36 am    Post subject: Reply with quote

I'm in. Probably Erd. Maybe something else, if inspiration hits me.
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PostPosted: Thu Aug 09, 2012 2:32 pm    Post subject: Reply with quote

Amusing. When you check out Shimone's profile, it says 0 posts there, too. But if you hit "find all posts", it brings up the one post.

Anyway, I'm in. Still working on things.
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PostPosted: Thu Aug 09, 2012 10:36 pm    Post subject: Reply with quote

Like I said in Gen Disc, I'm in, but not ready on a technical reason: no name yet.
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PostPosted: Thu Aug 09, 2012 11:43 pm    Post subject: Reply with quote

Easiest way to fix that... just recycle a character from some other game. Even one that's still in progress.
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PostPosted: Fri Aug 10, 2012 10:31 am    Post subject: Reply with quote

The thing is that the role-play part is important for me, and I don't really have a character fitting well for what is supposed to be me in this game. I have a new one, and many things are already thought out, but I have to come up with a name yet.
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PostPosted: Fri Aug 10, 2012 10:50 am    Post subject: Reply with quote

Names can be tricky.
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PostPosted: Fri Aug 10, 2012 4:05 pm    Post subject: Reply with quote

I really really struggled for a while to name my character over in Darkwood. Ended up with Led Pighp. Pronounced "lead pipe". 'Cause if I was going to come up with a not-effective name, I might as well make it as uneffective as I could. And stealing the name from the sociopath child pre-rolled character in a goofy RPG seemed just about right.
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PostPosted: Fri Aug 10, 2012 4:58 pm    Post subject: Reply with quote

I once created a character named Manny Cestus (some online game). I got his name from looking at the foreign translations on the manufacturer's label of a laundry basket. Mr. Green

I've never had a problem with names. I think the trick is to realize that in the vast majority of cases, the name isn't going to come from nowhere. Even names we just think of names have their roots in some other word. Sure, sometimes it just comes to you (like Angus Thermopylae to Donaldson or Jonathan Livingston Seagull to Richard Bach), but most of the time, you have to steal it.

Simjen was a transliteration of a Hebrew name (Shimon). Aarklar I took from a South Park episode and changed a letter. Velt was chosen for its similarity to Veldt and the word "vert" (green). The only name I've even close to made up is Mynaesos, a pseudo-greek name for an androgynous deity.
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Last edited by [Syl] on Fri Aug 17, 2012 5:04 pm; edited 1 time in total
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PostPosted: Fri Aug 10, 2012 5:13 pm    Post subject: Reply with quote

I get a lot from online baby name lists. Do a quick google for "german baby boy names" or "hungarian baby girl names", and just skim until you find one that looks exotic enough.

Hit up wikipedia, and skim the lists of common latin or greek words... find one with a meaningful meaning (no pun intended). Menolly's Agape came from one of the greek words for love. (Ironically, agape is a very platonic love, not the sexual love that her character ended up embracing later. But, nothing says you have to stick within the boundaries later.)
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PostPosted: Fri Aug 10, 2012 5:28 pm    Post subject: Reply with quote

All my god names have been named from ancient languages or religions. Maeror is latin for grief, IIRC; Bel is an ancient middle eastern word for Lord; Nergal was a Babylonian god who ruled the netherworld. Bel's prophet ul-zakaru is just the Akkadian for "nameless".

[Syl Embattled] wrote:
I once created a character named Manny Cestus (some online game). I got his name from looking at the foreign translations on the manufacturer's label of a laundry basket. Mr. Green

Who the hell is Manny Cestus?

(After all these years, it's still my finest moment!)
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PostPosted: Fri Aug 10, 2012 5:47 pm    Post subject: Reply with quote

Ah, I forgot about ZA. Not that I got to play it much for some damn reason...
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PostPosted: Fri Aug 10, 2012 5:50 pm    Post subject: Reply with quote

Well that's what happens when you refuse to comply. Laughing

ZA was a fun game. I know it's not great for the affected player, but I liked that everyone-out-for-themselves dynamic.
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PostPosted: Fri Aug 10, 2012 8:16 pm    Post subject: Reply with quote

I'm Murrin wrote:
I liked that everyone-out-for-themselves dynamic.


Coincidentally, you're about to start running a game designed to pit all the players against each other.

Hrm...

(Goat imagines a scene with Murrin [as the little yippy dog avatar] sitting in a darkened room, cackling at his computer, "Dance, monkeys. Dance!" as he processes our turns.)
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PostPosted: Fri Aug 10, 2012 8:34 pm    Post subject: Reply with quote

I just wanted to make a game with a clear "end", since the others tend to be open-ended, with a side goal of encouraging competition so that it's not beneficial to just sit and build endlessly. Whether it's successful depends on how you folks approach the game - and on whether I manage to run it right.
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